


It will go through each and every doctrine within Wikinger and give detailed explanations of what each unlock does for you. The mod gives limited explanation as to what a specific ability or unlock does. Really the main issue is that understanding what the doctrines is one of the hardest parts of learning Wikinger. Should you spend you CP to get upgrades for your infantry now? Maybe save your CP to unlock a powerful tank? Or maybe get some artillery support ready for use? It can have a lot of depth and really change how a single doctrine can be played. This offers a lot of interesting decisions throughout the game. The really interesting part is that you have to actively spend your CP points unlocking the various things within the doctrine. Each nation have 4 doctrines that have a tech tree that unlocks units, abilities, and call ins that shape the unique way a doctrine plays. It can definitely be strange going from regular CoH2 to Wikinger but there is a lot of very interesting things worth playing the mod for.īy far one of my favorite things is the tech trees. Units shoot at each other from farther ranges, infantry will die much faster, and vehicle/tanks are much more vulnerable to AT fire. If you've never played realism mod like Spearhead or Wikinger than essentially realism makes combat a lot bloodier. Wikinger is a realism mod that has quickly become my favorite way to play CoH2.
