

I dont think this happened unintentionally though because not figuring this out would imply massive incompetence. Its not rocket science - scale by player stats not lvl and let lvl only limit the range for scaling. Yes, there are cons to scaling, but there are also cons to not having it.Requiring double time to do same event while lvl 20+ compared to lvl 10 should never happen and yet it already breaks this early.Īll they had to do is reduce scaling to a point you never grow weaker than before. Is that really better? I don't think it is. Without scaling you're going to go back to having like a couple areas you can go appropriate for your level, as opposed to being able to go anywhere. I don't see anyone offering a better solution. I see a lot of people focusing on the cons of scaling.
